![]() To give you an example, on a random Nightmare run, in the first mission my team and I tested out these 2 cards, and while I left the Safe Room with 0 Copper, by the end of the 1st mission I had almost 2,6k Copper (excluding the bonus objectives), which placed us in a powerful position for the following missions.įor the 3rd card I tend to vary my choice between Offensive Scavenger and Double Grenade Pouch, depending on whether my team is already stacked up on throwables, or whether we need more. Playing it early on, especially if coupled with Copper Scavenger will ensure that your team makes much more Copper in the long run, which can again greatly increase your chances of success. Money Grubbers is easily one of the most underrated (and probably overpowered) cards from the entire set. I have been told that Copper Scavenger does stack if multiple players choose it (spawning even more Copper piles), but I haven’t gotten the chance to test this yet, and personally I believe that only playing once is more than enough. The card will ensure that your team will get more Copper in the long run, which in turn will greatly help you with purchasing additional items, weapons or even using the occasional healing station. Now let us begin.Ĭopper Scavenger is a must-have card right from the very first mission, and often best played on a Support player rather than a Melee or DPS. I’m sure that some of you have already found much better builds, and if you have a different build and/or card arrangement that you found useful, then please leave it down in the comments section and let’s find the best possible combinations that we can. The following build is a bit more flexible than the Doc one, as it allows Hoffman to take on multiple roles, based on what the team needs the most at that stage.Ī final word before we begin, similar to the previous guide, this deck is also adjusted to my own play style, and you may or may not like or find the card order as useful as I have. I was always planning on building a separate deck for either Hoffman or Mom to address the missing Support Cards, and I’ve chosen Hoffman for this guide, mainly because I’ve been playing with him a bit more lately and I got the chance to test out a few more card/deck combinations. The previous Doc build was heavily focused on healing and boosting team survivability, and as many of you correctly pointed out in the comments section, the deck was missing quite a few additional Support/Utility cards which are pretty much necessary for ensuring a long and successful Campaign run. I would definitely appreciate it if you dropped by on my channel and said hi, as I’m planning on making many more deck building guides and videos in the future, and your feedback and/or suggestions will always be welcome, and greatly appreciated. I have also made a YouTube video of this build for those of you who don’t have the time to read my manuscript. Hello there, this is my 2nd deck building guide, and a follow-up to the previous Doc build that I posted roughly one week ago, which can be found here: – .
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